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realms-in-ruin-dev/Documentation/Archaeology/14-EvidenceIndex.md
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tedwardsandCursor 53315574a4 Document Batch 4C Pass 9 enemy AI archaeology: missing chase and attack implementation.
Records empty enemy EventGraphs, stock AIController possession, orphan attack montage, and separates GetASC defect from chase/attack failure.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-16 21:46:08 -07:00

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14 — Evidence Index

Status: Draft

  • Scope: Compact cross-model index of material findings.
  • Last updated: 2026-07-16
  • Current phase: Phase 1 — Static Architecture
  • Last completed pass: Pass 9 (Batch 4C)
  • Next pass expected to contribute: Every batch

Draft tracking

Completed sections

  • Batch 13; Pass 7; Pass 8; Pass 9 enemy AI rows

Pending sections

  • Session flow rows (Pass 4)

System Subsystem Finding Evidence type Classification Exact source Exact symbol Blueprint path Graph Node/event Asset/config Doc Confidence Remaining verification
Enemy EventGraph BeginPlay/Tick/Overlap present; bodies empty Observed Implementation Present but Unconnected read_graph_dsl EventTick BP_Enemy_Skeleton EventGraph EventTick 09 High
Enemy Chase No MoveTo/GetPlayer/target store Observed Implementation Implementation Missing DSL + searches BP_Enemy* 09 High
Enemy Attack EnemyMeleeAttack unimplemented; montage 0 refs Observed Implementation Implementation Missing / Present but Unreferenced interface; get_referencers EnemyMeleeAttack BPI_EnemyCharacter Anim_SkeletonAttackMontage 09,10 High
Enemy Controller Stock AIController; AutoPossessAI PlacedInWorld Observed Implementation Partially Implemented (possession only) ObjectTools CDO+instance aIControllerClass BP_Enemy_Skeleton /Script/AIModule.AIController 09 High PIE possess
Enemy AI frameworks No BT/BB/StateTree/EQS/Perception assets Observed Implementation Missing find_assets; search_subclasses 09 High
Enemy Nav Test01 No NavMeshBoundsVolume/RecastNavMesh Observed Implementation Missing (secondary) find_actors Test01 09 High
Enemy Damage in No ReceiveAnyDamage; no health mutation Observed Implementation Implementation Missing list_events ReceiveAnyDamage BP_Enemy* 09,05 High PIE hit
Enemy Death ABP Death state + anims; SetIsDead(false) every Update Observed Implementation Connected but Incomplete read_graph_dsl SetIsDead ABP_Skeleton EventGraph BlueprintUpdateAnimation Anim_Monster_Dead_* 09,10 High Transition pins
Enemy GetASC Defect does not explain chase/attack Observed Implementation Existing Baseline Defect (separate) RIRBaseCharacter.cpp GetAbilitySystemComponent 06,09 High
Enemy Highlight Native custom depth ITargetInterface Observed Implementation Active RIRBaseEnemyCharacter.cpp HighlightActor 09 High
Continuity Editor PIE=false; Test01; sel Skeleton_C_1 Observed Implementation EditorApp/SceneTools IsPIERunning Test01 15 High
Repo Git Clean at Batch 4C start Observed Implementation git status 15 High