Records empty enemy EventGraphs, stock AIController possession, orphan attack montage, and separates GetASC defect from chase/attack failure. Co-authored-by: Cursor <cursoragent@cursor.com>
4.0 KiB
4.0 KiB
15 — Handoff Status
Status: Draft
- Scope: Authoritative cross-model continuation document for Phase 1.
- Last updated: 2026-07-16
- Current phase: Phase 1 — Static Architecture
- Last completed pass / batch: Batch 4C (Pass 9)
- Next authorized work: Wait for user — recommend Batch 4D (Pass 4 sessions and/or Pass 10 pickups) as separately authorized
Phase completed
| Item | Value |
|---|---|
| Phase | Phase 1 — Static Architecture (in progress) |
| Batch completed | Batch 4C — Enemy AI static analysis |
| Passes completed | Pass 9 |
| Date completed | 2026-07-16 |
| Model identifier | Cursor Grok 4.5 |
Repository integrity
Starting state (Batch 4C)
- Git: Clean (
git status --shortempty; diffs empty). - Baseline includes:
e50c8032Batch 4B Pass 7 GAS archaeology. - Editor:
IsPIERunning=false; level/Game/_Main/Levels/Testing/Test01; selected actorBP_Enemy_Skeleton_C_1.
Ending state (Batch 4C close)
- Modified files: Markdown under
Documentation/Archaeology/(listed below). - Unexpected working-tree changes (not caused by Pass 9; not reverted):
- Deleted:
Migration-Notes/UE54-Baseline.md - Untracked:
Documentation/Migration-Notes/
- Deleted:
- No Unreal assets, source, config, plugins, or maps modified by this batch.
- PIE not started; level and selection unchanged.
- Ending Git: Archaeology Markdown dirty plus the unexpected Migration-Notes paths above.
Areas fully inspected (Batch 4C)
ARIRBaseEnemyCharacter/ARIRBaseCharacterGetASC /ITargetInterfaceBP_EnemyCharacterBase+BP_Enemy_SkeletonEventGraphs, GetEnemyREF, CDO controlBPI_EnemyCharacter(GetEnemyREF / AddPlayerTarget / EnemyMeleeAttack)- Placed
BP_Enemy_Skeleton_C_1controller/possession props - Project-wide BT/BB/StateTree/EQS/AIPerception/AIController subclass searches
- Test01 NavMeshBoundsVolume / RecastNavMesh absence
ABP_SkeletonEventGraph + deps;Anim_SkeletonAttackMontagereferencers
Areas partially inspected
BP_Enemy_Skeleton_C_0(presence only)- ABP Death transition pin details (AnimGraph DSL empty)
- CharacterMovement orient flags (partially unreadable)
Areas not yet inspected
- Pass 4 frontend/sessions
- Pass 10 full pickup deep dive
- Pass 11 migration matrix
- PIE / runtime
Files updated
| File | Status |
|---|---|
| Documentation/Archaeology/09-EnemyAI-StaticAnalysis.md | Draft (Pass 9 rewrite) |
| Documentation/Archaeology/03-ClassHierarchy.md | Draft |
| Documentation/Archaeology/05-LegacyAbilityArchitecture.md | Draft (enemy ApplyDamage note) |
| Documentation/Archaeology/06-PartialGASArchitecture.md | Draft |
| Documentation/Archaeology/10-AnimationDependencies.md | Draft |
| Documentation/Archaeology/13-Unknowns-And-RuntimeQuestions.md | Draft |
| Documentation/Archaeology/14-EvidenceIndex.md | Draft |
| Documentation/Archaeology/15-HandoffStatus.md | Draft |
12 not modified (no new EffectActor evidence beyond Pass 7).
07 not created.
Key Pass 9 outcomes
- Chase primary classification: Implementation Missing (empty Tick/Overlap; no MoveTo; no target acquisition).
- Attack primary classification: Implementation Missing (EnemyMeleeAttack unimplemented; orphan montage).
- Stock AIController + PlacedInWorld — possession may occur; no behavior.
- No BT/BB/Perception/navmesh in project / Test01.
- GetASC defect is separate — does not cause chase/attack failure.
- ABP SetIsDead(false) every Update — death path incomplete.
- Player ApplyDamage has no enemy health/death consumer statically.
Suggested next bounded task
Authorize Batch 4D explicitly, e.g.:
- Pass 4 — Frontend / sessions
- Pass 10 — Pickup deep dive
Do not begin Pass 11 or PIE until authorized.
Starting files: 00, 09, 11, 12, 13, 14, 15.
Confirmation
- No Unreal assets modified
- No source/config/map/plugin modified
- No editor state intentionally modified
- No work beyond Pass 9 performed
- Waiting for explicit authorization before Batch 4D