Initialize Git with LFS for binary assets and add standard Unreal Engine .gitignore/.gitattributes. Co-authored-by: Cursor <cursoragent@cursor.com>
30 lines
688 B
C++
30 lines
688 B
C++
// REALMS IN RUIN. Copyright (c) 2025 Trevor Edwards. All rights reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Characters/RIRBaseCharacter.h"
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#include "RIRPlayerCharacter.generated.h"
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/**
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*
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*/
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UCLASS()
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class REALMSINRUIN_API ARIRPlayerCharacter : public ARIRBaseCharacter
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{
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GENERATED_BODY()
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public:
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// Sets default values for this character's properties
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ARIRPlayerCharacter();
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// Called when the character is possessed by a controller (server-side only)
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virtual void PossessedBy(AController* NewController) override;
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// Called on the client when PlayerState is replicated
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virtual void OnRep_PlayerState() override;
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private:
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void InitAbilityActorInfo();
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};
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