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realms-in-ruin-dev/Documentation/Archaeology/14-EvidenceIndex.md
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tedwardsandCursor e50c8032ef Document Batch 4B Pass 7 partial GAS archaeology: effects, tags, and legacy boundaries.
Inventories Gameplay Effects, orphan default attributes, missing abilities/cues, and consumable EffectActor wiring without modifying Unreal assets.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-16 21:29:19 -07:00

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14 — Evidence Index

Status: Draft

  • Scope: Compact cross-model index of material findings. Full analysis lives in linked docs.
  • Last updated: 2026-07-16
  • Current phase: Phase 1 — Static Architecture
  • Last completed pass: Pass 7 (Batch 4B)
  • Next pass expected to contribute: Every batch

Draft tracking

Completed sections

  • Batch 13 evidence rows
  • Batch 4A Pass 8 AnimBP / Montage / AnimNotify rows
  • Batch 4B Pass 7 GAS / GE / tag / cue / grant rows

Pending sections

  • Enemy AI graph rows (Pass 9)
  • Session flow rows (Pass 4)

System Subsystem Finding Evidence type Classification Exact source Exact symbol Blueprint path Graph Node/event Asset/config Doc Confidence Remaining verification
GAS Player ASC ASC on PlayerState; Mixed replication Observed Implementation Active RIRPlayerState.cpp CreateDefaultSubobject ASC BP_PlayerState 06 High
GAS Enemy ASC ASC on enemy; Minimal; Init(this,this) Observed Implementation Active RIRBaseEnemyCharacter.cpp AbilitySystemComponent BP_EnemyCharacterBase 06 High
GAS GetASC defect Base GetASC → PlayerState only Observed Implementation Existing Baseline Defect RIRBaseCharacter.cpp GetAbilitySystemComponent 06,13 High PIE enemy
GAS Attr Init Health75 MaxHealth100 Mana25 MaxMana50; Stamina not Init Observed Implementation Partially Implemented RIRAttributeSet.cpp InitHealth 06 High PIE
GAS Default GE prop BP_PlayerState DefaultAttributes=None Observed Implementation Scaffolding Only ObjectTools CDO defaultAttributesGameplayEffect BP_PlayerState 06 High
GAS Default GEs 4 character GEs orphaned; 0 referencers Observed Implementation Present but Unreferenced get_referencers GE_*_DefaultAttributes .../GameplayEffects/PlayerCharacters/... 06 High
GAS Default values Paladin H/M 100/100; Amazon H/S 100/100; Cleric 50/200; Wizard 100/150; no Max* Observed Implementation GE CDO Modifiers Override GE_*_DefaultAttributes 06 High
GAS Amazon naming Folder/asset Amazon vs Player_Amazonian Observed Implementation Technical Debt asset path GE_Amazon_DefaultAttributes 06,08 High
GAS Consumable GE PotionHeal +25 Health Instant; wired to BP_HealthPotion Observed Implementation Active CDO + DSL ApplyEffecttoTarget BP_HealthPotion EventGraph OnComponentBeginOverlap GE_PotionHeal 06,12 High Authority PIE
GAS Consumable GE PotionMana +30; HoT 0.5/0.1s; MoT 0.25/0.1s Observed Implementation Active CDO + refs BP_ManaPotion / OrangeSlice / ManaCrystal GE_* 06,12 High DSL confirm Pass 10
GAS Ability class URIRGameplayAbility only; no project GA assets Observed Implementation Scaffolding Only / Missing search_subclasses; find_assets GA_ 06 High
GAS Grant/activate No GiveAbility/TryActivateAbility/AbilitySet Observed Implementation Missing Source grep; find_assets 06 High
GAS Tags 12 INI tags; zero native/asset referencers Observed Implementation Present but Unreferenced DefaultGameplayTags.ini State.* Disable.* Effect.* Config/DefaultGameplayTags.ini 06 High
GAS Cues No project cue notifies; no GC_ assets Observed Implementation Missing find_assets; search_subclasses 06 High
GAS MMC/Exec No project subclasses Observed Implementation Missing search_subclasses 06 High
GAS AttrSet clamp No PostGameplayEffectExecute Observed Implementation Scaffolding Only RIRAttributeSet.h/cpp 06 High
UI Overlay path WBP_Overlay under Overlay/ folder Observed Implementation Intended Behavior get_dependencies WBP_PlayerHUD /Game/_Main/UI/Widgets/Overlay/WBP_Overlay 11 High Binding walk
UI Stamina debt OnStamina* typed as Mana signatures Observed Implementation Technical Debt OverlayWidgetController.h OnStaminaChanged 11,06 High
UI Dual HUD ASC Overlay + DEPRECATED UpdatePlayerHUD Observed Implementation Incomplete Refactor RIRHUD; BP base InitOverlay; Server_UpdateHUD 06,11 High PIE
Boundary Combat vs potion Abilities ApplyDamage/DEPRECATED; potions ASC GE Observed Implementation Incomplete Refactor Pass 57 05,06 High PIE
Continuity Editor PIE=false; Test01; Skeleton_C_1 Observed Implementation EditorApp/SceneTools IsPIERunning Test01 15 High
Repo Git Clean at Batch 4B start Observed Implementation git status 15 High