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realms-in-ruin-dev/README.md
T
tedwardsandCursor ff5640a020 Establish UE 5.8 known-good baseline with Batch 1 archaeology docs.
Initialize Git with LFS for binary assets and add standard Unreal Engine .gitignore/.gitattributes.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-16 19:40:19 -07:00

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<h1 align="center">
<img src="http://realmsinruin.net/wp-content/uploads/2025/04/ror-title-dev.png">
</h1>
<div align="center">
![Unreal Engine](https://img.shields.io/badge/UE5.4-%23313131.svg?style=for-the-badge&logo=unrealengine&logoColor=white) [![Gitea](https://img.shields.io/badge/Gitea-34495E?style=for-the-badge&logo=gitea&logoColor=5D9425)](http://192.168.0.94:9120/tedwards/REALMSINRUIN "ROR Repository") [![Trello](https://img.shields.io/badge/Trello-%23026AA7.svg?style=for-the-badge&logo=Trello&logoColor=white)](https://planka.realmsinruin.net/) ![C++](https://img.shields.io/badge/c++-%2300599C.svg?style=for-the-badge&logo=c%2B%2B&logoColor=white) ![Windows 11](https://img.shields.io/badge/Windows%2011-%230079d5.svg?style=for-the-badge&logo=Windows%2011&logoColor=white)
</div>
<p align="center">
Development branch for the Dungeon Crawler Action RPG developed using Unreal Engine 5.
</p>
<p align="center">
https://realmsinruin.net/
</p>