Files
realms-in-ruin-dev/Source/REALMSINRUIN/REALMSINRUIN.cpp
T
tedwardsandCursor ff5640a020 Establish UE 5.8 known-good baseline with Batch 1 archaeology docs.
Initialize Git with LFS for binary assets and add standard Unreal Engine .gitignore/.gitattributes.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-16 19:40:19 -07:00

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// Copyright Trevor Edwards
#include "REALMSINRUIN.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, REALMSINRUIN, "REALMSINRUIN" );