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tedwardsandCursor ff5640a020 Establish UE 5.8 known-good baseline with Batch 1 archaeology docs.
Initialize Git with LFS for binary assets and add standard Unreal Engine .gitignore/.gitattributes.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-16 19:40:19 -07:00

17 lines
358 B
C++

// REALMS IN RUIN. Copyright (c) 2025 Trevor Edwards. All rights reserved.
#pragma once
#include "CoreMinimal.h"
#include "AbilitySystemComponent.h"
#include "RIRAbilitySystemComponent.generated.h"
UCLASS()
class REALMSINRUIN_API URIRAbilitySystemComponent : public UAbilitySystemComponent
{
GENERATED_BODY()
public:
URIRAbilitySystemComponent();
};