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realms-in-ruin-dev/REALMSINRUIN_DEV.uproject
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tedwardsandCursor ff5640a020 Establish UE 5.8 known-good baseline with Batch 1 archaeology docs.
Initialize Git with LFS for binary assets and add standard Unreal Engine .gitignore/.gitattributes.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-16 19:40:19 -07:00

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{
"FileVersion": 3,
"EngineAssociation": "5.8",
"Category": "",
"Description": "",
"Modules": [
{
"Name": "REALMSINRUIN",
"Type": "Runtime",
"LoadingPhase": "Default",
"AdditionalDependencies": [
"Engine",
"GameplayAbilities",
"CoreUObject",
"UMG"
]
}
],
"Plugins": [
{
"Name": "ModelingToolsEditorMode",
"Enabled": true,
"TargetAllowList": [
"Editor"
]
},
{
"Name": "Cargo",
"Enabled": false
},
{
"Name": "SkeletalMeshModelingTools",
"Enabled": true
},
{
"Name": "FlatNodes",
"Enabled": false,
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/b719437f3fb54c259b34227363df8cab"
},
{
"Name": "AutoSizeComments",
"Enabled": false,
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/ae89a2c4ab384de0a3f213b23de324f3"
},
{
"Name": "StaticMeshEditorModeling",
"Enabled": true
},
{
"Name": "CommonUI",
"Enabled": true
},
{
"Name": "Landmass",
"Enabled": true
},
{
"Name": "Water",
"Enabled": true
},
{
"Name": "WaterExtras",
"Enabled": true
},
{
"Name": "Buoyancy",
"Enabled": true
},
{
"Name": "GameplayAbilities",
"Enabled": true
},
{
"Name": "MCPClientToolset",
"Enabled": true
},
{
"Name": "ModelContextProtocol",
"Enabled": true
},
{
"Name": "AIModuleToolset",
"Enabled": true
},
{
"Name": "AllToolsets",
"Enabled": true
},
{
"Name": "GASToolsets",
"Enabled": true
},
{
"Name": "GameplayTagsToolset",
"Enabled": true
},
{
"Name": "GameFeaturesToolset",
"Enabled": true
},
{
"Name": "AbilitySystemGameFeatureActions",
"Enabled": true
},
{
"Name": "NetworkPrediction",
"Enabled": true
},
{
"Name": "OnlineFramework",
"Enabled": true
}
]
}