Initialize Git with LFS for binary assets and add standard Unreal Engine .gitignore/.gitattributes. Co-authored-by: Cursor <cursoragent@cursor.com>
28 lines
593 B
C++
28 lines
593 B
C++
// REALMS IN RUIN. Copyright (c) 2025 Trevor Edwards. All rights reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "TargetInterface.generated.h"
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// This class does not need to be modified.
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UINTERFACE(MinimalAPI)
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class UTargetInterface : public UInterface
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{
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GENERATED_BODY()
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};
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/**
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*
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*/
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class REALMSINRUIN_API ITargetInterface
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{
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GENERATED_BODY()
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// Add interface functions to this class. This is the class that will be inherited to implement this interface.
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public:
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virtual void HighlightActor() = 0;
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virtual void UnHighlightActor() = 0;
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};
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