Files
realms-in-ruin-dev/Documentation/Archaeology/15-HandoffStatus.md
T
tedwardsandCursor 4e926d1ccc Document Batch 4A Pass 8 animation archaeology: AnimNotify callbacks and ability cleanup wiring.
Resolves UseAbility* callers via shared AN_Ability notifies, qualifies Pass 6 ability statuses, and records AnimBP/Montage dependencies without modifying Unreal assets.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-16 21:00:59 -07:00

4.8 KiB
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15 — Handoff Status

Status: Draft

  • Scope: Authoritative cross-model continuation document for Phase 1.
  • Last updated: 2026-07-16
  • Current phase: Phase 1 — Static Architecture
  • Last completed pass / batch: Batch 4A (Pass 8)
  • Next authorized work: Wait for user — recommend Pass 7 (GAS) or remaining Batch 4 passes as separately authorized

Phase completed

Item Value
Phase Phase 1 — Static Architecture (in progress)
Batch completed Batch 4A — Animation dependencies and ability callbacks
Passes completed Pass 8
Date completed 2026-07-16
Model identifier Cursor Grok 4.5

Repository integrity

Starting state (Batch 4A)

  • Git: Clean (git status --short empty; diffs empty).
  • Baseline commits: ff5640a0 Batch 1; 0d045d14 Batch 23 archaeology.
  • Authorization: Batch 13 docs committed; 01-Phase-1-Plan.md resolved as 00A-Phase-1-Execution-Plan.md (committed).
  • Editor: IsPIERunning=false; level /Game/_Main/Levels/Testing/Test01; selected actor BP_Enemy_Skeleton_C_1.

Ending state (Batch 4A close)

  • Modified files: Markdown only under Documentation/Archaeology/ (listed below).
  • No source, config, plugin, map, or Unreal asset writes.
  • PIE not started; level and selection unchanged.
  • Ending Git: only authorized Archaeology Markdown dirty.

Areas fully inspected (Batch 4A)

  • ABP_Paladin / ABP_Amazon / ABP_Cleric / ABP_Wizard structure and EventGraph ability-related reads
  • Paladin / Amazonian / Cleric ability Montages via dependency → AnimNotify BP chains
  • AN_Ability_001004, AN_AttackComplete Received_Notify bodies
  • Wizard animation folder (ABP only; no montages)
  • Gunslinger deps (no AnimBP)
  • Pass 6 status qualification / reclassification table

Areas partially inspected

  • Montage section names, blend, root motion, notify times (tool limits)
  • AnimGraph transition rule DSL (Paladin reconstructed via VariableGet; others partial)
  • Cleric_Ability003 non-montage asset referencing AN_AttackComplete (identity only)

Areas not yet inspected

  • Pass 7 GE/cue/tag inventory
  • Pass 4 frontend/sessions
  • Pass 9 enemy BP AI
  • Pass 10 pickups/UI trees
  • Pass 11 migration matrix
  • PIE / runtime

Animation assets inspected

Asset Depth
ABP_Paladin, ABP_Amazon, ABP_Cleric, ABP_Wizard Graphs, variables, EventGraph DSL where available
Attack_*_Fast_Montage (Paladin); Paladin_Ability004_Montage Deps → notifies
A_Hu_F_Combat_2H_Attack* (Amazon) Deps → notifies
Cleric_PrimaryAttack_*; Cleric_Ability002/003/004_Montage Deps → notifies
AN_Ability_001004, AN_AttackComplete Received_Notify DSL / bodies
Cleric_Hu_M_Spell_Staff_Up_Impact_Montage Referencers = []

Files created

None new (updated existing 10).

Files updated

File Status
Documentation/Archaeology/10-AnimationDependencies.md Draft (Pass 8 rewrite)
Documentation/Archaeology/05-LegacyAbilityArchitecture.md Draft
Documentation/Archaeology/08-CharacterSystems.md Draft
Documentation/Archaeology/13-Unknowns-And-RuntimeQuestions.md Draft
Documentation/Archaeology/14-EvidenceIndex.md Draft
Documentation/Archaeology/15-HandoffStatus.md Draft

06 not modified (no new connected GAS interactions).
07 not created.

Toolsets used

EditorAppToolset; SceneTools; AssetTools; BlueprintTools; ObjectTools (limited). Subagents for Paladin/Amazonian/Cleric deep walks.

Tool limitations / failed queries

  • Montage Notifies property unreadable
  • Asset-registry AnimNotifyList empty for BP notify classes
  • read_graph_dsl empty on AnimGraph/state/transition graphs
  • AssetTools.get_class Unknown tool (used tags)
  • Some CallMcpTool batches failed schema intermittently; retried
  • Notify trigger times: Unknown — Tool Limitation

Key Pass 8 outcomes

  1. UseAbility callers resolved* — AnimNotify BPs, not AnimBP graphs.
  2. Cleanup for notify-driven attacks — AN_AttackCompleteSetIsAttacking.
  3. Cleric 001/003 notifies dead — interface unimplemented.
  4. Pass 6 primary statuses unchanged; qualifications recorded in 10 reclassification table.
  5. Static networking risk — Multicast montage notify evaluation required for hit windows.

Suggested next bounded task

Authorize explicitly one of:

  1. Pass 7 — GAS GE/cue/tag inventory
  2. Pass 9 — Enemy BP AI
  3. Pass 4 — Frontend / sessions

Do not begin Pass 11 or PIE until authorized.

Starting files: 00, 05, 06, 08, 10, 13, 14, 15.

Confirmation

  • No Unreal assets modified
  • No source/config/map/plugin modified
  • No editor state intentionally modified
  • No work beyond Pass 8 performed
  • Waiting for explicit authorization before Pass 7 or other Batch 4 passes