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realms-in-ruin-dev/Source/REALMSINRUIN/Public/Player/RIRPlayerCharacter.h
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30 lines
688 B
C++

// REALMS IN RUIN. Copyright (c) 2025 Trevor Edwards. All rights reserved.
#pragma once
#include "CoreMinimal.h"
#include "Characters/RIRBaseCharacter.h"
#include "RIRPlayerCharacter.generated.h"
/**
*
*/
UCLASS()
class REALMSINRUIN_API ARIRPlayerCharacter : public ARIRBaseCharacter
{
GENERATED_BODY()
public:
// Sets default values for this character's properties
ARIRPlayerCharacter();
// Called when the character is possessed by a controller (server-side only)
virtual void PossessedBy(AController* NewController) override;
// Called on the client when PlayerState is replicated
virtual void OnRep_PlayerState() override;
private:
void InitAbilityActorInfo();
};